Creating a GDD at AWA 2015


For those of you who weren’t aware, this weekend is the weekend of AWA in Atlanta.  This is also a special AWA as it’s AWA #21, and 21st year is always a special right of passage here in America.   There are quite a lot of great events going on and NR, utd. is also there hosting two panels.  The first of which happened today.  It was a workshop panel, which means the attendees come and put something together.  The one we were doing was putting together a special document of game development called a game design document.

I gave a quick run through of the purpose and some general tips.  The document we filled out was a modified version of a game design document template I had received from Chris Taylor of Gas Powered Games .  You can view the modified template here.  I really did let the team go wild and tried to copy down the results as best as I could within the limited time frame of the panel.  The title they came up with was “Halfway Done” and while the name may see a bit uninspiring for a shelf name, they really took the idea in a very unique direction and ran very well with it.  In an ironic twist of fate, we really did end up only getting about halfway done, which meant we got basic (and quite bizarre) of an idea laid out and simply need to go in and explain in more detail.  If you would like to read about it, you can read it here.   They really do deserve credit for throwing together such a well thought out idea in such a small time crunch.  I will give a slight warning for some language did sneak in but that is part of how authentic the experience was that we recorded.

Also, for those who are going to be at AWA, there will be one more panel on Sunday morning about pitches.  If you’re in the area, it would be great to have a few more show up.  As for me, I shall be heading to get a little rest but did promise to share their idea to those who are interested.

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