Crystalline Cauldron is a student-controlled project created from scratch at the University of Advancing Technology. It is programmed in C++ with DirectX8.1. This game is considered to fit into the extremely small genre of real-time action card-game. This 2-D game's aim is to bring together the immersion and reactions of real-time action games with the in-depth strategies commonly associated with turn-based card games. This project has run under many problems that would normally become associated with first-time game companies, such as: little or no budget, minimal experience levels, very small teams, no previous code to use, and various other learning experiences.