Version 0.6.30 07/13/2026
General updates
- Scripted events for some of character #15’s arcade route.
General gameplay updates
- Princess Taupe’s Castle (Arena form) has been remade and received a massive overhaul. This was made for the competitive players’ request to not have as big of a space and not as much walk off zone. The battlefield of Princess Taupe’s Castle has remained unchanged for the non-competitive players (it has received a slight effect from the above camera behavior update).
- Kaizen’s Honden (Arena form) has been remade and received a bit more depth. Floating platforms have been added to give players a little more depth in a fair, balanced stage while not providing enough change to get in the way of creating substantial disadvantage to another player.
Bug Updates
- A weird camera tracking issue along the Y-Axis that did not let it act as freely as intended. This has been updated and resulted in camera behavior updates for all stages.
Single Player mode updates
- Cutscene artwork added for ‘Zieque’s first cutscene (after the shared first section that most players share).
- Added a new face portrait for Mr. Bishounen.
Version 0.6.29 06/29/2026
General updates
- Gave a more proper background for Mr. Bishounen’s Training Dojo.
General gameplay updates
- Changes the behavior of the effects of ailments of all status conditions to help them be more visible while also further reducing their overlay on the character inflicted with the condition.
Balancing Updates
- Readjusted values of multiple values for opponents to better match the intended difficulty and theme for arcade stage 4.
- Readjusted values of multiple values for opponents to better match the intended difficulty and theme for arcade stage 7.
- Adjusted values of item spawn rates for arcade stage 4.
- Adjusted values of item spawn rates for arcade stage 7.
Single Player mode updates
- Swapped the themes of stage 4 and stage 7 of the arcade mode. This was due to them fitting better in the respective positions and a better flow of player growth through the levels of the arcade mode.
- Updated ailment display of multiple ailment conditions in the scene of the arcade that shows what level the player is about to participate in.
- Multiple new face portraits for Drake for both Arcade mode and Boss Rush mode.
- Finished the visual display for the first cutscene for Neon’s Arcade route.
- Added a new background for cutscenes.
Version 0.6.28 06/15/2026
General gameplay updates
- Added lifespan display option in Mr. Bishounen’s Training Dojo to a majority of elemental attacks (and some physical attacks).
- Added lifespan display option in Mr. Bishounen’s Training Dojo to some objects emitted from items
- Added lifespan display option in Mr. Bishounen’s Training Dojo to the helpers summoned by the Helper’s Horn.
Balancing Updates
- Minor tweaking of values for the summon odds for Selphieroth’s Shikigami
Single Player mode updates
- Multiple new face portrait art for Mid
- Certain arcade routes have a set opponent for the starting stage.
- Reassigning of certain foes during the arcade run
- Reassigning of certain foes for the secret challenge of the arcade run
- New face portrait art for Mr. Bishounen
Version 0.6.27 06/01/2026
General updates
- The large door for Mr. Bishounen’s Training Dojo now makes appropriate sound effects based on the strength used to open the door.
- Adjusted the volume of the gate switch for Princess Taupe’s Castle (Battlefield version)
General gameplay updates
- Pillars for Drake’s Temple (Arena version) have a semi-transparent layer so characters hiding behind them can be semi-visible (instead of fully hidden)
- Pillars for Drake’s Temple (Battlefield version) have a semi-transparent layer so characters hiding behind them can be semi-visible (instead of fully hidden)
- Ground detection for Neon has been updated to better assess when he is grounded.
- Pillars for Miroi’s Colosseum (Battlefield version) have a semi-transparent layer so characters hiding behind them can be semi-visible (instead of fully hidden)
- When gameplay is paused, the player identifying cursor is turned off until gameplay is resumed as this made it difficult to read the pause menu at times.
- When a character is hit with the stunning blast of a flash grenade, the character will see stars in front of their eyes to better help cue players that they were stunned by the flash grenade.
Bug Updates
- If Drake is performing his Void Vortex and is interrupted out of the state before the vortex became active, it would hand in the air meaninglessly. This has been fixed to now dissolve itself should the attack state get interrupted.
- If Crispy B. is performing his Snow Rush and is interrupted out of the state before the entering the active portion of the attack, it would be active on top of Crispy B. and Crispy B. would be able to move around freely instead of the sluggish snowball rolling pace. This has been fixed to now dissolve itself should the attack state get interrupted.
Balancing Updates
- ‘Zieque’s dash’s active frames have been reduced so that he does not cover as much distance when dashing
- Mana’s dash’s active frames have been increased so that she will dash a little further and the active attack hitbox of her dash will be active a little longer.
- Miroi’s weight reduced slightly.
- Miroi has gained a little more maximum energy
- Miroi’s defense stat has been slightly reduced.
- Miroi’s elemental defense stat has been slightly reduced.
- Miroi’s attack stat has been slightly increased.
- Neon now performs a follow-up attack if the player presses physical attack again while performing Rising Sky Streak.
Single Player mode updates
- New face portraits for Zanipher during cutscenes of Arcade mode
- Mr. Bishounen’s Training Dojo now has an option setting for displaying the stats of the previously used attack’s stale move data (it is positioned just below the character’s energy gauge at the top of the screen)
- Fixed multiple bugs related to the records not being stored correctly for the single player modes.
- Updated the UI for the single player character selection to help players more easily identify the way to bring up the attack commands
- Drake’s Oracle has been given the name Veysal.
- Added new face portrait for Veysal.
Version 0.6.26 05/18/2026
General updates
- Updated item appearance rates across all stages for Sensu Fan
- Updated item appearance rates across all stages for Foxglove
- When entering the freeplay character selection screen from the title and the previously played mode was Onslaught, now all 3 character slot positions are displayed.
General gameplay updates
- Blast zones for Drake’s Temple (Arena version) have been adjusted to be a little higher.
- Camera behavior for Drake’s Temple (Arena version) has been adjusted to focus a little higher above the ground.
- Updated the shield textures for Miroi’s Endurance shield to better match the selected outfit used in battle.
- Updated an issue for Red’s Vault where if a player has the exact amount of Carrodollars to make a purchase, the option is now displayed with green text instead of red text.
- When the Foxglove is attacked and bursts, it will now render the hitbox if the option is enabled.
- Character images in the pillar box now shake upon their host character being injured.
- Fixed fighter behavior for being injured while actively using an item so that the animator will not be locked in an item using state.
- Fixed item usage logic for items that are used and held for a set period so that they don’t hang on the player being unable to be used.
Bug Updates
- The energy ball pushed by Scaraborg Roller no longer becomes egg-shaped when damaged. Instead now shrinks properly as intended.
- When ‘Zieque is hit by the Blitzkanal or the Lightning Storm, the hitbox only renders when hitbox rendering is turned on in Mr. Bishounen’s Training Dojo.
- Selphieroth’s Yuki Onna shikigami summon hitbox for landing icicles only renders when hitbox rendering is turned on in Mr. Bishounen’s Training Dojo.
- Selphieroth’s Onibi shikigami no longer creates an error when hitbox display is turned off.
- If the one that the Foxglove fairy is hovering around suddenly dies, an error is no longer created.
- ‘Zieque’s Snapping Spark no longer creates an error when hitbox display is turned off.
- When the surge is released from ‘Zieque’s Lightning Rod, it no longer creates an error when hitbox display is turned off.
- Mr. Bishounen’s Bishounen Counter hitbox only renders when hitbox rendering is turned on in Mr. Bishounen’s Training Dojo.
- Fixed an error caused by player 3 using a continue during round 6 of Arcade mode.
- Selphieroth’s Raijuu shikigami only renders when hitbox rendering is turned on in Mr. Bishounen’s Training Dojo.
- Fixed an error that comes up when Zanipher has died multiple times within the same battle.
- Fixed an error about the Foxglove bursts on top of the judge or helpers summoned by the Helper’s Horn.
- The focus shadow for Zanipher while performing Deleterious Slash no longer moves itself if Zanipher is damaged while performing the attack.
- Fixed bugs relating to fighters characters spawning in and stuck facing the opposite direction of player input.
Balancing Updates
- Otagaz’s Dark Assailant now knocks back the injured victim in much more consist and expected behavior.
- Otagaz’s Dark Assailant knockback better scales with the injured victim’s damage health status.
Single Player mode updates
- Glyph display for Sculpt the Statue minigame is adjusted to better match widescreen resolutions
- Fixed the font size of the score during Sculpt the Statue minigame to better scale with larger resolutions.
- Updated item appearance rates across all arcade stages for Sensu Fan
- Updated item appearance rates across all arcade stages for Foxglove.
- Fixed an issue for the screenshake that occurs during the arcade cutscenes now better match the selected text of the option setting.
Version 0.6.25 05/04/2026
General updates
- Updated a few stage names
- Updated some stage descriptions for the stage selection screen
- Updated figurine data for the stages
- Added new battle prep dialogue in preparation for Fighter #15
- Added new win battle dialogue in preparation for Fighter #15
- Added new tied battle dialogue in preparation for Fighter #15
Balancing Updates
- Hitbox for Venus Bear Trap expanded to better match the visuals
Single Player mode updates
- Expanded hitbox display to cover all projectiles correctly
- Expanded hurtbox display for all items for when they are vulnerable
- Expanded hitbox display for all items
- Expanded hitbox display to all projectiles emitted from items
- Expanded hitbox display for all shikigami summons
- Expanded hurtbox display for all helpers summoned from the Helper’s Horn
- Expanded hitbox display for all relevant helpers summoned from the Helper’s Horn
Version 0.6.24 04/20/2026
Balancing Updates
- Otagaz’s Keeper of the Fury has been updated to have fire element attack.
Single Player mode updates
- Further developed UI for training menu to be easier and cleaner to read.
- Further cleaned up the process of the training room recalling how the player left options from the previous usage.
- New CPU behaviors for training mode to help the player train against different scenarios
- Adjusted layout for the item submenu of the training menu to be easier to read.
- Added a reset option for player slots to reset the specified character to a fresh state (including hidden traits such as stale move history).
- Added a training room option to display player’s current input.
- Added an option for rendering current hurtbox display.
- Added an option to adjust for handicap settings for players to further refine training room experimentation.
- Added hurtbox display to expand to summoned helpers from the helper’s horn (for helpers that have a hurt box)
- Added an option for rendering current hitbox display (this is in development and will be expanded to display more by the next update)
- Added a message displaying the hotkey to visually show players how to bring up the training menu.
Version 0.6.23 04/06/2026
General updates
- Mr. Bishounen’s Training Dojo is a functional training room
- Mr. Bishounen’s Training Dojo has it’s own unique visual layout (instead of formerly using the Colosseum)
General gameplay updates
- New CPU controlled character behaviors added
Single Player mode updates
- New face portraits for Kaizen
Version 0.6.22 03/02/2026
General updates
- Updated Miroi’s display icon in several locations to an image that better matches his bust image
General gameplay updates
- Stale move stench appears when a character starts performing a move too frequently and it starts to become stale.
Bug Updates
- Stale move attack power has now been corrected to make the appropriate attack multiplier for the attack being performed.
Balancing Updates
- Drake’s Void Beam fully charged has gain more knockback to make it more worthwhile for the length of charging it up to full
- Psyren’s neutral physical attack has gained forward momentum as it is performed
- Psyren’s Recall for neutral physical has gained forward momentum as it is performed
Single Player mode updates
- Energy release animation for Selphieroth putting on the Hebinonaija Mask
- Animation for the Elmensional gods recognizing the Hebinonaija Mask has taken a new owner.
Version 0.6.21 02/16/2026
General updates
- New figurine to collect: Foxglove (item)
General gameplay updates
- New item: Foxglove
- Drake’s void beam has been rebuilt to have more depth and capability based on how long one holds the button.
Bug Updates
- Audio behavior for the Void Beam has been updated to better match the settings of other projectiles.
Balancing Updates
- Drake’s frame data has been adjusted to handle a chargeable behavior for the void beam
Single Player mode updates
- New face portraits for Mana
Version 0.6.20 02/2/2026
General updates
- Players can now unlock art pieces from Red’s Vault (the Extra section)
- Players can now unlock fighters from Red’s Vault (Characters that are not available to play yet will appear with a sold out sticker)
- New figurine to collect: Steven Mane
General gameplay updates
- Replaced selection of single player selections to reduce memory usage, save space, and speed up system loading. New system also better prepares and handling cross platform consistency.
Bug Updates
- Display of the Sold Out sticker layering is corrected to not overlap incorrectly during selection in Red’s Vault.
- Repositioned the character displayed in the wanted poster to better fit in the display box
Balancing Updates
- Otagaz’s energy recovery rate very slightly reduced.
Single Player mode updates
- New face portrait for Steven Mane
- New face portraits for Kaizen
Version 0.6.19 01/19/2026
General updates
- Transformed save data of player selection data for freeplay mode to better accommodate for updates.
- Transformed save data of data for figurine collection to better accommodate for updates.
General gameplay updates
- Summoning Ayriath from the Helper Horn unlocks a new outfit for players and stores it in the new save data. If all outfits are unlocked, she will simply pick a random outfit of the summoner to display.
- Further finesse the update of running characters changing directions to allow them to switch directions more quickly and have less of a sliding effect.
Bug Updates
- The CPU behavior for Zanipher now takes into account awareness of stage obstacles before performing Dragon Somersault.
Balancing Updates
- Crispy B.’s Piggly Mine has a slightly larger explosion radius
- Crispy B.’s Piggly Mine has a slightly longer lifespan
- Crispy B.’s Piggly Mine has updated explosion display to better match the new explosion size
Single Player mode updates
- Added the vault doors to Red’s Vault.
- Added a wanted poster to Red’s Vault.
Version 0.6.18 01/05/2026
General updates
- Updated the formula for calculating which outfits are picked upon opening Red’s Vault for player’s purchasing.
- Updated the sprite of Red’s Throne for Red’s Vault.
General gameplay updates
- Miroi no longer attempts to push through the stage objects when performing Holy Wings (however, he can move up through platforms that can be leapt upwards through or move downwards through platforms that allow for jumping down through).
- The letter display for Mr. Bishounen’s Bishounen Taunt has updated display behavior to better handle visual display when the camera changes zoom.
- Balanced running characters changing directions to allow them to switch directions more quickly and have less of a sliding effect.
Bug Updates
- Helper Tutorial Images for Psyren’s animations were displaying the wrong animations. They have been corrected to now display the correct images.
- Fixed the issue of player 3 unable to set the difficulty for Boss Rush’s difficulty slider.
- Fixed an issue for arcade mode not restoring all lives when continuing in arcade mode.
- Fixed an issue with characters spawning in and their sprite faces the reverse direction of player input.
Balancing Updates
- The children Onibi spirits from Selphieroth’s Onibi Shikigami summon now have a 15 frame delay from their release before they begin attaching to opposing fighters.
- The explosion from Otagaz’s Heart del Necrofearus now creates a bigger blast radius.
- Mr. Bishounen has gained very light armor while performing the Bishounen Taunt
- When Crispy B.’s Bunny Goes Boom attack collides with Drake’s Vortex, it will always explode. Drake will still gain energy from absorbing the projectile but can be harmed if it hits the Vortex close enough to injure Drake.
Single Player mode updates
- The second to last battle in Arcade mode run for characters takes place in the Arena version of the stage instead of the Battlefield version for all versions of the battle.
- Updated the display of player’s records for Boss Rush whenever the difficulty slider is adjusted or the targeted boss option is changed.
- Updated background display for the Preamble segment of Nekuen’s Arcade cutscene.
- Added an eye zoom animation for Hina’s Preamble for Hina’s Arcade cutscene.
- Updated the ending image for Psyren’s ending for the Arcade mode.
- Added new face portraits for ‘Zieque for both Arcade and Boss Rush modes.
Version 0.6.17 12/22/2025
General updates
- Red’s Vault is now accessible
Bug Updates
- Characters were acting really weird during Onslaught mode. The weird behavior has been found and corrected to allow players to play as normal.
Single Player mode updates
- Ending images added to final scenes of arcade to multiple characters
Version 0.6.16 12/09/2025
General updates
- Reorganize fighter outfits for the entire roster
- New guest outfit – Mana : Potemkin (Guilty Gear series)
- New guest outfit – Neon: Michaelangelo (T.M.N.T.)
General gameplay updates
- Primal Devour generates a stun burst that pushes back nearby foes when triggered to make it safer for players to use Primal Devour
Bug Updates
- Perfect guard now provides proper knockback on other fighters in close proximity
Balancing Updates
- Mr. Bishounen’s Bishounen Sweep active attack frames released
- Mr. Bishounen’s Bishounen Sweep recovery frames extended
- Mr. Bishounen’s Bishounen Sweep has slightly increased knockback force
Single Player mode updates
- Completing the survival mode unlocks the new pride outfit for the character that completes the run (the former shadow outfit is being moved to an upcoming mode to be unlocked from)
- Fixed the animation for Lady Asabat’s face portrait during scenes
Version 0.6.15 11/24/2025
General updates
- New item: Sensu Fan
General gameplay updates
- Update camera behavior on Drake’s Temple (Arena version)
- Updated behavior for breaking Miroi’s Castle roof into fragments to reduce impact on gameplay flow
- Updated behavior for breaking Miroi’s Castle doors into fragments to reduce impact on gameplay flow
- Updated behavior for breaking Miroi’s Castle bridge into fragments to reduce impact on gameplay flow
- Updated behavior for breaking Kaizen’s Honden bridge into fragments to reduce impact on gameplay flow
Bug Updates
- Updated behavior of Venus Bear Trap so that it does not slide on Mana’s Factory’s gears rotation
Balancing Updates
- Shortened active frames of Neon’s Uppercu
Single Player mode updates
- Updated outline around text to make easier to read
Version 0.6.14 10/11/2025
General updates
- Updated character summary text for the exhibition character attraction display
General gameplay updates
- Selphieroth’s Yuuki Onna’s attacks are now displaying the frozen casing around fighters hit by the summoning icicles and frost breath.
- Carrodollar display time during freeplay results display is now displayed for 3x as long
- When Zanipher uses the Dragon Somersault (with his katana in hand) into a solid stage environment (and does not land on the ground), his katana will stick into the object Zanipher spun into (and will enter bare-handed state)
- Changed the behavior interaction for attacks with little, no, and negative hit stop value to result in appropriate behavior updates.
Bug Updates
- Fixed the bug related to Selphieroth’s Wu Xing (Metal) traveling orb making contact after the owner has died before the Wu Xing has expired.
- Fixed the bug related to the new Sculpt the Sculpture minigame when entered by either player 3 or player 4
- Miroi’s Holy Wings are now reading the appropriate elemental energy cost for the attack
- Fixed the bug related to Selphieroth Wu Xing (elemental) stationary orbs making contact after the owner has died before the Wu Xing has expired
- Fixed the bug related to Kaizen’s Cyclone interacting with a victim after the user dies but before the cyclone expires.
Balancing Updates
- Psyren’s Attraction now pulls fighters cleanly towards him
- Hina’s fire breath has no hit stop and small fractional armor damage so fighters can now partially push through some sparks of the fire before entering an injured state (most attacks do have a fraction of armor so it will take multiple sparks to break most attacks, but enough sparks can push through heavily armored attacks)
- Kaizen’s vacuum now pulls fighters through more appropriately.
- Kaizen’s vacuum pulls more effectively through the vacuum instead of throwing the victim in a random direction.
- Drake’s Miasma no longer inflicts an injured state each frame on victims that have run out of energy
- Drake’s Miasma drains a little less energy
- Drake’s Miasma drains health a little faster when the victim is out of elemental energy
- Fixed the display location of the impact particles of Otagaz’s Specks of the Dancing Flame
- Slightly reduced impact knockback of Otagaz’s Specks of the Dancing Flame
- Mr. Bishounen’s Kiredo 100% Burst no longer inflicts hitstop and instead inflicts injury to push foes away faster
- Zanipher’s Randori (bare handed) no longer has hitstop frames and immediately pushes the victim to the intended area more quickly
- Drake’s Temple’s alchemic steam no longer provides hitstop frames and pushes away victims more smoothly.
- Fragmenting splinters (Miroi’s Castle doors, Miroi’s Castle drawbridge, Kaizen’s Honden, Miroi’s Castle roof) now provide a little bit of damage and minimally increased hitstop frames
- Fixed the issue with Shuffling Hat used on airborn victims that fall out of the hat when the shifting occurs
- Neon’s Uppercut start up frames reduced by half
- Neon’s Uppercut active frames reduced
- Neon’s Uppercut recovery frames increased
- Neon’s Uppercut elemental energy cost slightly reduced
- Neon’s Uppercut injury hitbox width increased but height reduced
- Neon’s Uppercut attack power reduced
- Neon’s Uppercut’s Y-Axis knockback is reduced significantly
- Neon’s Uppercut hitstop frames slightly reduced
- Neon’s Uppercut injury stun frames reduced
- Neon’s Uppercut block stun frames slightly reduced
- Neon’s Uppercut deals less elemental energy cost on guarding foes
- Neon’s Uppercut leaps to a lower height
- Updated camera interaction with Neon’s Uppercut to better handle interaction with fighters getting knocked out earlier than intended
Single Player mode updates
- Survival perk description text has been given a brighter shade and a thicker outline to make it easier to read on the stage previews with darker colors.
- Fixed display of player identifier cursor during encounters with unleashed boss battles.
- Helper for the second stage of the arcade run now has a new, unique identifier cursor to make easier to identify as a helper
- Fixed the issue of the helper of the second stage of the arcade run targeting and attacking the player (attacks that injure through team attack setting, such as explosions, will still hurt the player though)
Version 0.6.13 09/22/2025
General updates
- Updated timing calculations for title screen
General gameplay updates
- Honden pathway in Kaizen’s Honden (Battlefield version) has been updated to not break as easily from player going through normal traverse means.
- Miroi’s Castle (Battlefield version) has been updated to have a breakable season
Balancing Updates
- Updated knockback values of Mana’s neutral physical attack.
Single Player mode updates
- Player can now hold the confirmation button to speed up the text display during the arcade mode cutscenes
- Sir Claus E. Beard’s face portrait added.
- Lady Asabat’s face portrait added
- Updated the events of several scenes
Version 0.6.12 10/6/2025
General updates
- New song: Drumming Ambition
- Updated freeplay post battle lines for multiple characters.
General gameplay updates
- Carrodollars tracked and awarded during freeplay battle results
Balancing Updates
- Selphieroth’s Wu Xing have a little more health.
Single Player mode updates
- New face portrait: Red MacCano
- Carrodollars awarded at the end of arcade mode run
- Carrodollars awarded at the end of survival run
- Carrodollars award at the end of boss rush battle.
Version 0.6.11 09/22/2025
General updates
- Various pre-battle lines have been updated to better reflect the development of the cast’s interactions.
General gameplay updates
- Primal Devour introduced to all currently available characters.
- Text triggered by armored attacks and the flash that follows are changed from purple to light gray.
Bug Updates
- Selphieroth’s Wa Nyuudou attacks with a fire element instead of the void element
Balancing Updates
- Projectiles that are based on physical objects (ex: Crispy B.’s Shurikens, Zanipher’s katana, Selphieroth’s Gozu’s spear, etc.) are now treated as physical attacks. They will still maintain theelemental properties when options are turned on to apply elemental weaknesses/resistances and for interactions that occur with specific elements.
- ‘Zieque’s charged attacks are now treated as elemental attacks while his uncharged attacks are treated as physical attacks.
Single Player mode updates
- Updated various arcade dialogue
- Implemented more background music when appropriately applied for the arcade cutscenes
Version 0.6.10 09/8/2025
General updates
- Updated file data to reduce files loading times and optimize memory usage.
General gameplay updates
- Rebalanced interactions with Sculpt the Statue minigame to give a greater range of interaction and more depth
Bug Updates
- Interactions for attacks that are not attached to characters but do not move (ex: Hina’s Firewall) for Sculpt The Statue minigame has been fixed.
- Crispy B. stepping on own Piggly Mine during Sculpt The Statue created an error and has since been corrected.
- Fixed the bug of attacks that linger when the timer runs out during Sculpt The Statue would continue to do damage to sculpture fragments.
- Selphieroth’s Shikigami failed to interact with Sculpt The Statue and this set of bugs have been fixed.
- Selphieroth’s Oomukade did not receive stale move multiplier to knockback force and this has been fixed.
- Selphieroth’s Gozu did not create armored particles nor hit through attacks with any armor upon a successful attack. These have been fixed to function as intended.
Balancing Updates
- Otagaz’s Specks of the Dancing Flame power was reduced significantly.
- Nekuen’s Bubble attack power for base state has been reduced slightly while the power for the amplified Bubble has been increased.
- Selphieroth’s Yuuki Onna’s Ice Breath has reduced start-up frames.
Single Player mode updates
- Added a new face portrait for Princess Taupe
- Updated letterbox display for Sculpt The Statue to display intended results.
- Rebalanced scoring system for Sculpt The Statue minigame to make scoring better fit player’s progress as the statue is worn down.
Version 0.6.09 09/2/2025
General updates
- Updated dialogue in multiple arcade cutscenes
General gameplay updates
- Provided a means for certain background interactable objects to interact with physical attacks.
Bug Updates
- Bug fixed with entering the exhibition mode.
Balancing Updates
- Final boss battle of arcade mode received stat adjustments to make it a little more in-line with an appropriate difficulty it should be at.
Single Player mode updates
- New minigame during both arcade and survival runs
- During arcade run, when facing oneself in the next to final battle while using the shadow palette, it resulted in both characters wearing the same palette. This has been updated to change the CPU’s palette.
- Added new backgrounds to display during the cutscenes for the arcade mode
- Updated objects scaling and positioning for all objects during the arcade cutscenes.
Version 0.6.08 08/11/2025
General updates
- ‘Zieque displays his full set of outfits for the title screen display when he shows up instead of only his default outfit.
- New guest outfit for: Nekuen
General gameplay updates
- Camera system better explores the full reign of the stage space.
- Camera plans and anticipates where characters are heading to better prepare for their interactions (fast characters can still outrun it)
- Optimized more file loading to further reduce gameplay loading and memory overhead during gameplay
Bug Updates
- Judge is now moving faster to better respond to combat.
- Judge no longer leaves the top floor of the battlefield version of Miroi’s Castle.
Balancing Updates
- The rats in between floors in the battlefield version of Miroi’s Castle were stuck and could not move. This has been updated and are moving freely again.
Single Player mode updates
- If a player plays through the arcade mode with their shadow outfit, the enemy in the next to final round will no longer have the same outfit as the player.
- For both arcade mode and survival mode, the pre-battle dialogue has new dialogue for facing the final opponent in the run.
- New face portraits for Neon and ‘Zieque for the arcade and boss rush dialogue scenes.
Version 0.6.07 07/28/2025
General updates
- Options for Story options can now be adjusted using the X-Axis instead of just the confirmation button
General gameplay updates
- Screenshake is now available from the impact of a fighter hit by an attack
Bug Updates
- Shuffling Hat creates a bug for battles where a fighter has run out of lives and been eliminated. This bug has been fixed.
- Story mode screen shake options did not match their values. This has been adjusted to match their correctly intended values.
Balancing Updates
- Mr. Bishounen’s Bishounen Kick now has slightly reduced startup frames
- Otagaz’s Specks of the Dancing Flame elemental drain when guarded uses the correct intended value
Single Player mode updates
- Ailments are displayed during the battle preview for battles that enforce a status condition
- Screen flashing now can occur through story events during the arcade cutscenes
Version 0.6.06 07/14/2025
General updates
- Added a new setting to the options settings to weaken or turn off the cutscene screen shake
General gameplay updates
- Random option for stage selection during freeplay battles has an updated text display to apply a more appropriate effect.
- Kaizen’s dash now has her leaping off of walls. This bounce can be adjusted based on player’s directional movement.
- Fighters now react to stepping on Crispy B.’s Piggly Mines by seeing a death vision right before the mine explodes.
Bug Updates
- Stage Selection for freeplay battles now properly reads from previous gameplay session and the cursor begins at the previously selected stage.
- Nekuen’s Deluge is kept from growing too large when bouncing off of a wall
- Selphieroth’s Kyoukotsu no longer drops foes in the middle of holding before bouncing off of the ground.
Balancing Updates
- Crispy B.’s Bunny Goes Boom attack has longer start up frames to the attack
- Nekuen’s Deluge has a limit on how far up a surface they are able to climb.
Single Player mode updates
- Added screen shake to the boulder crashing into the scene for the opening arcade scene
Version 0.6.05 07/01/2025
General updates
- Trap doors in the battlefield version of Mr. Bishounen’s Colosseum have been updated to become more visible even while closed.
General gameplay updates
- Murex Ferreus has had hit stop frames removed and reduced armor damage so that they are not as debilitating and interrupting on the flow of battle.
- Judge’s movement has been updated for behavior that occurs while the trap door on the battlefield version of Mr. Bishounen’s Colosseum has been updated to work correctly with the gameplay needs.
- GUI outlining the fighter’s energy gauge has been updated to be easier to read at a glance.
Bug Updates
- Unleashed bosses would lock up while performing their dire straight attacks when hit with multiple attacks while transitioning to dire straight state. This has been fixed and updated so that they more smoothly transition through it even when hit with multiple attacks.
- When ‘Zieque would be hit by his lightning bolt while currently injured, his animator would get locked up. This has been fixed to behave as intended.
- Deleting the figurine data from the system data section of the option menu did not delete the last row of figurines. This has been updated to clear out all figurine data.
- Zanipher does not challenge player after player’s first win and now waits until the intended number of freeplay matches to be unlocked
- Tutorial Helper images did not display correctly when brought down and have been adjusted to display correctly
- Character unlocks were reset upon opening the game. Correct to properly read the unlock data and not override the afterwards results.
Balancing Updates
- Hina’s fire breath has had hit stop removed and reducing the armor damage per individual speck of her fire breath.
Single Player mode updates
- Added more characters to be displayed during the first scene of multiple arcade routes.
Version 0.6.04 06/17/2025
General updates
- Updated, compressed and optimized file loading data of title screen data files to further speed up gameplay loading speed.
General gameplay updates
- Should a character accidentally get stuck in the middle space between floors on the castle stage (Battlefield form) they will now get pushed out of the space between floors.
Bug Updates
- Fixed a bug Psyren’s Talk To The Hand was not displaying when used by a specific player slot and is now displaying correctly.
Balancing Updates
- Nearly every source of damage or impact (fighter, projectile, shikigami summon, helper, item, and scenery) has had an update on the hit stop and injury stun values. Most values were aimed to be as unnoticeable as possible while providing enough hit stop value to provide overlapping attacks to ensure only the strongest value is applied.
- Updated Miroi’s Holy Wings movement process to better detect running into objects.
- Miroi’s Holy Wings have reduced their knockback force slightly.
- Nekuen’s Deluge has a longer start-up period and 1 less wave is created but each wave has a slightly longer active lifespan.
- Neon’s Fire Shield was discovered to be acting as a water-type elemental attack and has been updated to be a fire-elemental attack.
- Zanipher’s Dragon Somersault moves slightly slower while wielding a katana and slightly faster while bare-handed.
Single Player mode updates
- Tutorial helper screen now contains short 4-frame animations for each attack to help the player visualize the attack being described
- Expanded the tutorial helper screen to explain Miroi’s Endurance ability so that players can better understand and utilize it to the fullest.
- For the arcade cutscenes, added the background for Princess Taupe’s Meeting chamber for multiple prelude scenes.
- Updated the layout of the glyphs for the arcade cut-scene to minimize overlap for the scene play section of the
Version 0.6.03 05/29/2025
General updates
- Updated, compressed and optimized file loading data of more character data and level data to further speed up gameplay loading speed.
- Locking up unlockable fighters to allow players to unlock fighters
General gameplay updates
- The character icon in the UI when fighters are team-less has been updated from a grayscale color to a golden palette.
Bug Updates
- Fixed a bug where Selphieroth summoning a shikigami can rarely lock up the game
- Fixed a bug that triggers items to spawn as a result of unpausing gameplay in situations where item settings or stage settings have item spawning turned off.
Balancing Updates
- Reduced the stun frames of Miroi’s Swift Smite attack slightly while also slightly extending the recovery frames.
Single Player mode updates
- Added a tutorial helper screen during single player character selection to give the player an understanding of the currently selected character’s gameplan and the purpose of each move in the character’s arsenal (images accompanying this will be coming in the next update).
- Addressed an issue where the post-battle results of the arcade mode has the player’s total score slightly overlaps the helper glyph text on certain resolutions.
- During the single player character selection, the player can change palette color after a character is selected but before beginning the run.
- Modified the outline of the text during the Boss Rush mode dialogue to be a little easier to read for characters with darker texts.
- Upon successfully clearing the arcade run, the player’s total run time is displayed.
- Upon successfully clearing the survival run, the player’s total run time is displayed.
Version 0.6.02 05/13/2025
General updates
- Options for Story options can now be adjusted using the X-Axis instead of just the confirmation button
General gameplay updates
- CPU players interact with items more frequently (instead of the previous rarely using them ever)
- The roof of the lead caravan of the stage Nekuen’s Caravan (both battlefield and arena versions) has been updated to have a semi-transparent visibility. This allows for smaller characters, such as Neon, and lower attacks, such as Selphieroth’s Janken, to be more visible.
- The spawn positions on the top of the towers on the Battlefield version of Miroi’s Castle led to characters losing a life as soon as the battle begins. They have been removed.
Bug Updates
- CPU players could create a bug when deciding how important an item’s value is to them at the moment. This bug has been fixed.
- Drake’s Vortex and Boss Drake’s Vortex created issues when paused while the vortex is out. These issues have been fixed.
- Drake’s Miasma created some issues with bad timing while pausing. These issues have been fixed.
- Hina using her dash ability over the alchemic combination Mercury in the battlefield version of Drake’s Temple created a bug. This has been fixed.
- Pausing while the Bee Bombs from the Beezooka item resulted in the Bee Bombs exploding after escaping the pause status. This bug has been fixed.
- Pausing while Miroi performs the Holy Wings attack during the early or late portions of the attack results in a bug. This bug has been fixed.
- Crispy B.’s Bunny Goes Boom would explode when moving over items that have not yet been activated. This bug has been fixed.
- Pausing while one of Selphieroth’s shikigami is in the process of returning to its owner resulted in a bug. This bug has been fixed.
Balancing Updates
- Mr. Bishounen’s Bishounen Taunt now resets the energy breather status on all victims when the taunt is completed. This slows down energy recover of idle fighters, instead of immediately filling right back up.
- The length of time the burn status from Mr. Bishounen’s Bishounen Taunt has been increased.
Single Player mode updates
- Going through the arcade and reaching bonus challenge while using player 3 or 4 results in getting locked up before the battle with the secret opponent begins. This bug has been fixed.
- The final battle of the arcade mode felt unusually easy. Data has been updated to give a more proper challenge.
- Glyphs during the various subscenes of the arcade mode defaulted to displaying player 1’s keys instead of the active player. This bug has been fixed.
- Neon’s midboss opponent was assigned to face Drake. This has been updated to a more appropriate target until the true target is available.
- Crispy B.’s dialogue for the arcade mode cutscenes have been updated.
Version 0.6.01 05/05/2025
General updates
- Updated various character data and stage data files to improve gameplay loading times, reduce memory usage and reduce file sizes.
Bug Updates
- Multiple various bug fixes addressing a variety of unusual behavior with projectiles while the game is paused. They should now hold a paused status until one exits the pause status. This also applies to projectiles created by items.
- Various bugs addressing certain pieces of stages continuing to function during a paused state have been addressed. They should now hold a paused status until one exits the pause status.
Single Player mode updates
- Outline provided around text to help the darker colors pop out more and increase their legibility.
Version 0.6.00 04/21/2025
- All 8 fighters of the base roster are available.
- There are 6 additional fighters that can be unlocked through various means of gameplay that will challenge the player and become unlocked if beaten.
- 6 stages are available now, each with an arena mode and battlefield mode to let players play with the preference that they desire.
- Arcade mode with individual stories for each fighter
- Survival mode for the players who want a tough challenge
- Boss Rush has 2 different bosses available (you must beat the first one to unlock the second one)
- 6 different game modes available for freeplay (do note you need a second player to fight against to start free play battles. You can turn a second participant into AI with the status bar above the character selection. Team modes and Bounty require a minimum of 3 participants)
- 22 different items to use in battle
- 11 different helpers that can be summoned through the Helper’s Horn item that each bring unique effects to battle and represent some great content creators.
- Nearly 200 figurines to collect
